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While the term can refer to global variables, it is primarily used in the context of nested and anonymous functions where some variables can be in neither the local nor the global scope At the level of identifiers (names, rather than variables), this is known as name masking. In lua they are called the upvalues of the function
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In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed Variable shadowing in computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope The set of all global variables is known as the global environment or global state.
The script at module:lua call has been written to accept any set of named parameters somename=value, for each one storing the string value in the variable with the name somename, and then allowing you to use these variables as parameters for any function available in lua.
In computer science, a local variable is a variable that is given local scope A local variable reference in the function or block in which it is declared overrides the same variable name in the larger scope In programming languages with only two levels of visibility, local variables are contrasted with global variables In lua, _g is a global variable which is a table holding information about all global variables
The _g table can be displayed by previewing (both g and _g work):
